Showing posts with label Circle Orboros. Show all posts
Showing posts with label Circle Orboros. Show all posts

Saturday, January 23, 2016

Warmachine Battle Report: Feora, Protector of the Flame vs. Kreuger the Stormlord


I was able to get a pair of games in with one of my local friends, Kevinbakon, who runs around with great looking Circle models that constantly make me want to buy into Circle. The first match we played was Feora2 vs. Krueger2 and then we swapped to our other lists and played Anson Durst vs. Morvahna1. This is the battle report for the first game.

I won the initiative roll and elected to go first. Kevinbacon selected the side of the table with the forest. The scenario was Recon. Here are the lists:

Krueger the Stormlord
- Druid Wilder
- Megalith
- Ghetorix
- Gorax
- Warpwolf Stalker
Maximus
Gallows Grove
Gallows Grove
Tharn Bloodtrackers (max)
- Nuala the Huntress
Shifting Stones
- Stone Keeper
Objective: Fuel Cache


Feora, Protector of the Flame
- Judicator (bonded)
- Hand of Judgment
- Reckoner
The Covenant of Menoth
Vassal of Menoth
Vassal of Menoth
Rhupert Carvolo, Piper of Ord
Gorman di Wulfe, Rogue Alchemist
Choir of Menoth (4)
Temple Flameguard (10)
- Temple Flameguard Officer & Standard
Objective: Fuel Cache


TURN 1: PROTECTORATE OF MENOTH

The last few times I have run my Judicators into Circle, I have not been aggressive enough with them. This game I plan on shoving the Judicator straight down his throat. Feora activates, gets Escort up and puts Ignite on the Hand of Judgment. She moves up to the wall. The Judicator runs forward then the TFG advance under Shield Wall. The other warjacks run. Gorman advances and drops a cloud. The Choir shields my jacks from spells. One Vassal Enlivens the Hand, the other runs into base to base with the Judicator. Rhupert advances and puts Dirge of Mists on the TFG. I want to make the math curve as hard as I can in my favor. Hopefully a few of them will live to do something.




TURN 1: CIRCLE ORBOROS

The Bloodtrackers run forward and spread out a bit. Krueger brings up Storm Wall to make my ranged game miserable. Everything else shuffles around and gets into position.


TURN 2: PROTECTORATE OF MENOTH

The one thing I really don't want is both Megalith and Ghetorix getting into the Judicator. I figure it will survive one of them but not both. Therefore I need to jam up the path a bit with the TFG and make him spend some activations clearing a path for the Ghetorix. I would like to have a glory turn from the Hand spraying down the Bloodtrackers, but he has fouled things up by spreading them out.

The Choir starts with Battle. The Judicator advances and starts lobbing rocket shots downrange. It is hard to see from the picture, but I have a line on Krueger, even off the hill (the Stones are stealthed). I roll mostly garbage, but manage to drop a pair of Blast templates onto Krueger, light him on fire and force a couple transfers to the Gorax. I also manage to kill the Stone Keeper with some hot dice. The TFG mini feat and run, trying to jam up the center and the charge lane to the Judicator. The Hand advances and fries a couple Bloodtrackers. Enliven is more important than a couple more dead Bloodtrackers, so that is what the Vassal gives him. The Reckoner sets up in the middle, preparing to be the last piece in the upcoming trade-fest. The Book is pushing the Lawgiver's Creed and Gorman steps over the wall to add some concealment to the Hand and coverage for the group behind him. Rhupert keeps piping the Dirge.




TURN 2: CIRCLE ORBOROS

Kruegar shunts the Fire Damage over to the Gorax again. The Stalker jumps out of the woods and ices a pair of TFG. Megalith has to spend his activation clearing the path for the Ghetorix and also raises Undergrowth. Kevinbakon makes a pair of mistakes this turn. He forgets about Enliven and the Hand walks away after the first Charge. Then he TK's Ghetorix for the charge, but ends up placing him more than 4 inches from his Fuel Cache. So Ghetorix has to spend a Fury to Charge. He does manage to cave in the entire left half of the Judicator, however.




TURN 3: PROTECTORATE OF MENOTH

The Choir Battle the warjacks again. I make a couple mistakes this turn. I should have juggled Ignite. This is the first time I have really used the spell on a warjack … don't ask me, I have been playing for a few years and I always throw it on my infantry. Surprise surprise, POW 22 is a thing. Anyway, the Judicator manages to severely wound the Ghetorix but rolled snakes on one of his good attacks (left arm was out). I spend the rest of my activations on that side trying to do enough the dirt the thing and come up about 4 or 5 boxes short (this includes a free Assault from the Reckoner than manages to land and a CMA from the TFG that I think failed to break armor). Ghetorix gets a bonus to his ARM when engaged. Ignite would have made the difference. Oh well. The Vassal Enlivens the Hand and the Hand charges the Stalker. Like I said, POW 22 is a thing and the Stalker goes down quickly. I spend his last bought attack annihilating a Stone and stopping some serious Teleporting shenanigans. I am prepared to lose the Hand. I am a little annoyed I had to commit the Reckoner. There is a chance he is going to take all of my Heavies off table next turn. Gorman steps up to the disappointed Bloodtrackers and drops a no deviation acid bomb on the three of them. Feora heads central again. The Hand is out of support range, but there is fire on the table now.




TURN 3: CIRCLE ORBOROS

Fire burns Kreuger for a handful of damage. Ghetorix frenzies and hammers the Judicator again. Kevinbakon has learned from previous games against me to block Enliven when he can (he just blanked on it the previous turn). He surrounds the Hand with a Gallows Grove and a Bloodtracker. Another Bloodtracker manages to spike Gorman and put a point in on the Book. The Stones heal the Gorax for a point (restoring his broken aspect from all that fire damage) and Krueger for a few more. The Gorax charges the Hand (for free from the Objective) and hammers it nearly into junk, however, it still had 5 boxes, including a Cortex and a Right arm. Megalith charges the Reckoner and rolls the worst garbage dice I have seen in months. Four attacks later the Reckoner has taken about 6 boxes of damage. Megalith raises Undergrowth again. Maximus charges in and whiffs on a TFG (I think he should have charges the Reckoner, but looking at it later, we didn't think he had the distance without taking a Free Strike). Krueger advances forward into the zone. I think he is setting up for some kind of spell assassination (since he has rough terrain locking down charges).




TURN 4: PROTECTORATE OF MENOTH

Somehow I managed to make it through the turn without losing my heavies. The plan now is to attrition and keep Feora safe. The Choir manage to Battle the Judicator and the Reckoner. I was planning on juggling Ignite this turn, but I forget to activate my Hand before I activate Feora. So Feora feats, allocates a spare focus to the Reckoner to fill it, drops Ignite on the Reckoner and camps a bunch. The Judicator splats Ghetorix and Maximus. The Reckoner advances a touch into Megalith and smashes him into garbage. The Hand misses the Gorax. The Book pushes No Spells again.




TURN 4: CIRCLE ORBOROS

Kevinbakon starts his turn and we start resolving fire. It fails to go out on Krueger. I look over at the Hand and realize he is about four and a half inches from Krueger … suddenly the fire damage roll is a POW 14. I roll an 11 on the dice and Krueger is staring at a POW 25 Fire Damage roll … and the Gorax is full on Fury. Ouch. Ciao Krueger. That will teach you to tempt me with pretty models.

VICTORY FOR MENOTH!!


Thanks for reading.






Monday, December 22, 2014

The Slow Burn: Round Two - Caine2 vs. Kaya2

Slow Burn Tournament Round 2: Shamrod (Cygnar) vs. Kevinbakon (Circle)

THE MATCH-UP

Shamrd and Kevinbakon faced off against each other for their December tournament game. Shamrod's lists were Major Victoria Haley with Thorn and Captain Allister Caine with Ol' Rowdy. Kevinbakon's lists included Kaya the Moonhunter using Tier 4 Call of the Wild and Krueger the Stormlord with Ghetorix (among others). The Scenario was Fire Support. Shamrod dropped eCaine and Kevinbakon dropped eKaya.

THE FIELD OF BATTLE


THE LISTS

Captain Allister Caine
- Squire
- Ol' Rowdy
Eiryss, Angel of Retribution
Journeyman Warcaster
Reinholdt, Gobber Speculator
Stormsmith Stormcaller
Arcane Tempest Gun Mages (6)
- Arcane Tempest Gun Mage Officer
Greygore Boomhowler & Co. (10)
- Captain Jonas Murdoch
Horgenhold Forge Guard (10)
Lady Aiyana & Master Holt
Rangers

Call of the Wild - Tier 4
Kaya the Moonhunter
- Druid Wilder
- Warpwolf Stalker
- Riphorn Satyr
- Gorax
- Pureblood Warpwolf
Shifting Stones
Warpborn Skinwalkers (5)
- Warpborn Alpha
Druids of Orboros
- Druid of Orboros Overseer

KEYS TO THE MATCH

Kevinbakon:
I recently played against Shamrod's Caine2 with a similar Krueger2 list, and I lost to assassination.  One side of the board had no cover, so I was afraid about keeping Krueger safe.  Instead, I decided to get super aggressive with Kaya's speed and punch.

Shamrod:  
I picked eCaine because, between my two lists, this is the one that I feel the most comfortable with and has the best toolkit to deal with Circle.

DEPLOYMENT

Kevinbakon:
I won the roll and chose first turn.  I knew that would leave Caine a good obstruction to keep safe behind, but if I got lucky, there might be an opportunity to sneak a ghostly Stalker or Pureblood in for a caster kill.  I stuck my druids way on the flank to keep the dwarves knocked down and pushed around.  Skinwalkers would get in combat asap and tie everybody up.  Warpwolves will stay in the middle ready to hit either side.

Shamrod:
Kevinbakon chose to go first, so I picked the side of the table with the nice obstruction to hide behind.  This also gave me some pretty clear lanes on both flanks to have my Boomies block access to my objective, and to have the hammerdwarves ooze up to threaten his objective.  


ROUND 1: CIRCLE

Kevinbakon:
With all the advance move and deploy in my list, I got waaaay up the board on turn one, but I started to spread my beasts out too much. Laris went way left, the warpwolves went up the center, and I sent the riphorn right.  I was hoping he'd be able to break up the dwarf formation with his animus.  Kaya put up shadow pack and forced evo on the riphorn.  It was an odd choice for the buff, but I hoped that he could get lucky with some misses at def 14, and maybe get a chance to show ol' rowdy how's it done.  


ROUND 1: CYGNAR

Shamrod:
No allocation, because there’s no need for it, but Caine does take one Focus from the Squire.  The Rangers run over to the forest on the right, spreading out a bit to keep safe.  Boomhowler calls for Super Tough, and the trolls run up the board and surround the objective.  My goal was to just be a jerk and make it difficult for the Skinwalkers to get through.  The Gun Mages walk up a bit and put a few snipe shots into the wolves.  Not enough to do a lot of damage, but just to hopefully soften them up a bit.  Reinhold steps up and Reloads Caine.  

The Dwarves run as fast as their stubby legs can carry them, and form up in their little triangles for some extra armor.  Junior strolls up a bit and throws Arcane Shield on the Dwarves, bringing them up to a respectable ARM 21 while B2B.  Awwww yissssssss.  The Stormcaller runs up the board a little, just for kicks.  Eyriss runs to the left, around the forest, and hangs out there a bit.  Caine is feeling saucy, so he walks forward and decides to shoot at a few of the Druids.  He casts True Sight on himself, then opens fire taking out 2 of the droods.  He then Gate Crashes back behind the obstruction and calls it a turn.  


ROUND 2: CIRCLE

Kevinbakon:
The 2 druids perished from my stupid placement. The skinwalker charge into boomhowler's buddies went well, and Shamrod had some pretty sad tough rolls. Laris was a good pooch and ate a trollkin too.  The pureblood moved up, wraithbaned his mouth, and sprayed down 3 out of 4 dwarves.  Then....BLUNDERVILLE.  I charged my stalker at the middle troll BEFORE I moved Kaya!  The stalker ended up outside of her control range.  He wiffed his sword, hit with his claw....and the troll toughs!  I can't force any more attacks, and I've left my stalker way too exposed since he can't lightning strike back.  

I run Kaya over to get my beasts under control again, and set my stone up to teleport either of warpwolves or gorax next turn.  Then, the druids engage Eiryss and fire some ineffectual force bolts trying to knock down ol' rowdy and some dwarves.  Then, the creme de la creme - I run my riphorn into melee with ol' rowdy.  Why? This will be one of life's great mysteries.  I sort of got counter charge mixed up with counter slam. Turns out engaging ol' rowdy does not actually prevent him from crit knocking you down and doing a ton of damage.  Whew boy, this turn is going to hurt...


ROUND 2: CYGNAR

Shamrod:
I just want to take this moment to tell a quick story:  Months ago, during a small 35 pt. tournament, I got a countercharge with Ol’ Rowdy on pSorcha...and missed.  I like to think that this crit knockdown that happened here absolutely makes up for it.  Rolling double 6’s made me feel so warm inside.  Okay, back to this tourney!  

That knockdown meant I didn’t need to allocate anything to Rowdy, so I just grabbed another Focus from the Squire.  I upkept True Sight and Arcane Shield, then unleashed the carnage.  Junior walks up and tries to pick off one of the Druids, but misses...so that’s sad.  The dwarves charge into battle with the Druids, 3 go after the KD’d Satyr, and one dwarf engages the Warpwolf.  One druid dies, but the other is now in melee.  The three dwarves on the KD’d Satyr just couldn’t kill him, which was sad because I was hoping I could free up a lane for Rowdy to go after the Warpwolf.  Ah well, it only took one last swing of Rowdy’s hammer to finish off that goat.  The Stormcaller tries to help out Eyriss by killing one of the Druids on her, but rolls awful on damage.  Eyriss is, however, able to kill the other Druid hanging out with her.  Then Ayanna walked up and tried to Kiss the Stalker...which missed...ugh...okay fine.  

Reinholdt runs up and Reloads.  Caine walks over, checks his range using his control area, and pops his feat.  I SHOULD have moved my Rangers first...which I realized after I moved Caine, but it’s okay...it’s ooookay.  I start unloading on the Stalker and wipe him out.  I then take out one of the Skinwalkers, and call that a pretty successful eCaine feat turn.  He is kind of hanging out there, but I feel like I can jam things up enough to make things difficult for Kevinbakon to get an assassination.  The Rangers do what they should’ve done first and run around the back of the front line, pointing at things to boost my army’s RAT.  The Gun Mages walk up a bit and fire a CRA into the Skinwalkers, taking one of them out.  Murdoch yells at the Boomhowlers to Assault, while Boomhowler himself calls for more Super Tough.  The assault was pretty good.  Put some damage into the Skinwalkers, and took out Laris’s Spirit.  I’m feeling pretty good about how my turn went, and I think murdering half of his beasts might have hurt.


ROUND 3: CIRCLE

Kevinbakon:
...it DID hurt!  I knew going in that that the feat was going to be painful for my beasts, but I didn't need to help by offering up a sacrificial goat. At this point, I have two choices:
  1. Go for the assassination that relies on a 3 dice 11.
  2. Abandon the skinwalkers to reinforce the other flank.

I go for option 1.  My plan is to open up a charge line for the pureblood, force evo/primal him up, and channel a dog pile through Laris to get the distance.  The skinwalkers start clearing, getting lucky with some poor tough rolls again.  They had started running low on health after Boomhowler's assault, but they get some great blooddrink rolls and start healing up! The stones teleport a primaled gorax over to clear some more trolls, which frees up a move from Laris.  He advances up near Aiyana.  Kaya boosts the attack roll for dog pile at Caine....1, 1, 2.  At this point, I'm feverish, and cast dog pile with no fury left to boost!  A 6!!!....and a 1.  Crap.  She feats, but the pureblood is the only beast that hasn't activated.  He moves up, boost sprays Aiyana (deadified) and boost misses the focusless Caine.  He feats back to block LoS to Kaya, but I think I am in trouble.  Oh yeah, and the druids start crying about how I'm not using them correctly.  Whatever, babies.


ROUND 3: CYGNAR

Shamrod:
Kids, I got lucky.  The dice had been pretty mean to both of us this game, but that Dog Pile whiff was just a huge tower of luck on my part.  Now it’s time to take advantage of that.  I decide to see what I can do on my left side of the field, just in case I decide to fall back on a Scenario win.  I don’t allocate again, take the last Focus from the Squire, and I let True Sight drop.  Junior upkeeps Arcane Shield once more, with feeling.  The Stormcaller strolls up and drops a Storm Call on the druid in melee with my dwarves, and electrocutes the bastard.  Now no longer in melee, the hammerdwarves call for a Charge!  The group near the Druid’s crispy remains go after the objective and pop that sucker pretty easily.  1 CP for Cygnar!  The rest decide that the stones and Gorax.  They successfully take out 2 of the stones, and one mighty dwarf gets a Crit Smite off on Gorax, sending him across the board and KD’d.  Rowdy runs up to the Flag to gain control.  

I look at the board a bit and think about my options.  Then I think “eff it, let’s murder Kaya.”  Reinholdt does his Reload thing, and Caine starts his activation.  He charges the remaining Shifing Stone, then casts Gate Crash to pop into melee with Kaya.  The Ranger hanging out in the backline gives Caine +2 to his RAT, turning it up to 11 (lol get it).  A couple well placed shots and the game is over.  

SCORE: CYGNAR 2, CIRCLE 0


CYGNAR VICTORY BY ASSASSINATION!

Thoughts on the Match:

Kevinbakon:  
Ah, well.  Caine took advantage of the lane I opened.  Oops.  Shamrod was a great opponent and it was a really fun game.  He's also the one who invited me into the league, so thanks a lot for that!  Krueger MIGHT have worked better than Kaya.  He's got a better toolbox in these matchups.   Stormwall for the guns, telekinesis for turning jacks around, the dwarves hate the feat.  On the other hand, stormwall doesn't help much at gatecrash distance.

Things I Did Right:
  • Skinwalkers held the line like champs! If given more time, they would have chomped through the trollkin and on to the gun mages.
  • Setting up the assassination went pretty smoothly, besides it hinging on rolling an 11 on 3 dice.  
  • This was my first strict deathclock game.  My clock management went pretty well!

Things I Did Wrong:
  • My biggest mistake was mishandling my druids.  I used them like bloodtrackers.  In this matchup, the druids would have been super useful if they just hung out with Kaya and the beasts, using counter-magic to shut down any gatecrashes and magic bullets.  In fact, I think they made this list better than Krueger's, but I used them poorly.
  • I threw away my riphorn and stalker.  I was thinking the goat was the expendable one going in, but he didn't get a chance to help at ALL.
  • The assassination was tantalizing, but I probably should have just kept fighting.  I could have forced evo and primaled the pureblood, then teleported him into melee with rowdy to avoid the counter charge.  I still had my feat, so I could have brought my beasts back to safety afterwards.  
  • The pureblood should have focused entirely on the forge guard.  Blessed high pow sprays against terrible def clumped units?  Yes, more of that!  

Shamrod:
This game was lots of fun!  Thanks, Kevinbakon!  Both of us had some pretty lame dice at times, but things went really smooth.  The more I play on the clock, the more I really enjoy it!  I really like how comfortable I’m getting with my Caine list.  I feel like I’m getting better at knowing when/how to use his spells, and using his Feat when it makes the most sense.  I am looking forward to a matchup where i can take eHaley.

Things I Did Right:
  • I think I unpacked my army waaay better this time.  I’m getting better at just using the Boomies and not caring if they die.  They’re just supposed to be in the way and if they kill things then that’s awesome.  My dwarves actually did some work, too!  
  • This was the first time I used eCaine’s Feat to kill off beasts instead of going for the caster kill.  I’m proud of myself for using the feat to hurt my opponent instead of just saving it for an assassination.
  • Rowdy wasn’t destroyed super early!  

Things I Did Wrong:
  • I absolutely didn’t know what Kaya could do.  I’m sooo bad at looking at what my opponent has in their army that I should think about.  I didn’t think of Dog Pile, or having the Warpwolf Ghost Walk in and turn Caine into a smear.  I wouldn’t have been so cavalier with Caine’s placement.  
  • Even though I did better at unpacking my dudes, I STILL crowded my Gun Mages a bit.  I feel like they should be hanging out with the dwarves, helping to clear the way for them.  Maybe I’ll try that next time.
  • I need to do better deploying A&H.  I did get a chance to Kiss something this game, but I still feel like they hang around doing nothing.

GG, Kevinbakon!  It’s always awesome throwing down with you!

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Geek - Gamer - Librarian - Writer. Only awesome at one of those things at a time, unfortunately.

About Fading Interest

After writing op-eds and travelogues for several years, after finishing a few books, and after failing to get the ball rolling with project after project I stumbled into an idea that might just hold my interest long enough to enjoy some level of satisfaction with my writing.